[MUD-Dev] Re: Current Projects
Travis S. Casey
efindel at io.com
Fri Oct 9 15:07:57 New Zealand Daylight Time 1998
On Thu, 8 Oct 1998, Alex Stewart wrote:
> What are your current projects? For those of us out here pushing the
> technological envelope (or just hacking around), what are we up to, anyway?
I'm one of the people in the FAQ, but I'm not sure how up-to-date my entry
> In particular:
> * What kind of software are you working on? (MUD driver, MUD client, etc?)
None, currently. However, I am working on revising my Continuum paper RPG
system and working on my fantasy world of Tobara. On the back burner are
ideas for a spell description language and several other game worlds.
> * Why?
Lack of time. At the moment, I'm really only capable of focusing on one
project at a time... and right now, software isn't it. Most likely, by
the time I have time to focus on software again (which I see as happening
in two to five years), the state of the art in muds will have moved up a
bit, so I don't know what I'll do then.
> * What are its features?
Symmetrical task resolution, high flexibility, a very nice logarithmic
scale, and a meta-system approach to creating characters.
Continuum will be similar to FUDGE in many ways -- it's more of a toolkit
for creating your own game than a game itself. However, I'm trying to be
more fine-grained than FUDGE is, and to provide more concrete examples.
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