[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)
cg at ami-cg.GraySage.Edmonton.AB.CA
Wed Oct 14 20:26:09 New Zealand Daylight Time 1998
[J C Lawrence:]
>Chris Gray<cg at ami-cg.GraySage.Edmonton.AB.CA> wrote:
>> [J C Lawrence:]
>>> 3) Data I don't care if its correct or not.
>>> Examples of each:
>>> #3 Predictive data from clients, or data from clients that
>>> doesn't directly affect world state (eg SAY, TELL).
>> Only if no NPC hears what is spoken and acts on it. E.g.
>> tell packrat to kill Chris
>I fail to see how this is a compromise outside of the case where the
>claimed originator of the command is forged (already caught by
>simple veracity checking -- commands for characters can only
>originate from clients representing those characters).
[Long clip to get context.]
I must have missed or ignored some important context. I was just trying
to show that things like SAY and TELL can affect world state. Perhaps
not directly enough to matter in the context that I've missed.
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
More information about the MUD-Dev