[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
ssparks at enigma.sss.org
Mon Oct 19 16:37:56 New Zealand Daylight Time 1998
On Fri, 16 Oct 1998, Vadim Tkachenko wrote:
> Jon Leonard wrote:
> > Logging the IP address of a cheat is an interesting deterrent, but in a
> > world of dynamic IP addresses it doesn't give you anything worthwhile.
Dynamic address information can be traced to a client. If you log the IP
you can track it to a USER ID. Just require valid non-anonymous email
information and if your a pay service you have a credit card.
If there is some sort of security problem like someone crashing a service
you can use the ip to notify the ISP of the problem and since you have the
email or credit card info they can terminiate the account.
Before you say who is going to give out email, well most people do not
have negative reasons for wanting to play at the start so it should not be
a problem. If they do have a problem it is time to play on another system.
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