[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
ssparks at enigma.sss.org
Tue Oct 20 11:46:15 New Zealand Daylight Time 1998
> >> Now, back to school. What is a definition of a normal play?
> >Strict: play that obeys the intent of the rules created by the games'
> >Loose: whatever keeps the most players happy.
> >Crack programs break both of these. I have NEVER seen a game where
> >prevalence of hack programs was regarded as a good thing by either the
> >designers or the playerbase as a whole.
> The character backup program for Diablo(tm) for online playing.
> I believe some of these allowed you to duplicate items, but the
> one I had around did not. Thus, it was handy when you wanted to
> play by yourself, or in a locked game with a pal and didn't want
> to worry about all of the cheaters coming in and slaughtering
> you. Shrug.
That sounds like normal play to me :)
Did you ever try the diablo dup bug where you login and drop all your gold
then hit alt-f4? :-P
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