[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
Tue Oct 20 21:09:24 New Zealand Daylight Time 1998
> -----Original Message-----
> From: Vadim Tkachenko [mailto:vt at freehold.crocodile.org]
> Sent: Tuesday, October 20, 1998 7:36 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D
> Koster, Raph wrote:
> > Strict: play that obeys the intent of the rules created by the
> > designers.
> Somehow, makes me think about the quotation from one of
> Soviet SF books:
> Basilisk, n.: Creature which allegedly turns into stone everything it
> looks at. Doesn't exist.
> I remember you said it yourself earlier, didn't you?
True. :) Nobody is going to play exactly the way that the designers
intended. However, there IS a line to cross regarding how badly the
intent is distorted. I don't know that anyone can point to where it is,
but I bet anyone who's run a game has felt it when it was crossed. :)
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