[MUD-Dev] Re: Bruce Sterling on Virtual Community goals
Wed Oct 21 09:03:16 New Zealand Daylight Time 1998
On Wednesday, 21 Oct, 1998, Darrin Hyrup wrote:
( attribution? )
>>> At this point I'm envisioning a collection of modules, so that features
>>> that aren't interesting in a particular context can be ignored. The
>>> whole could be under something like the X license or even explicit
>>> domain, so that it would be useful for those considering commercial uses
>>> as well.
>I think making it explicitly public domain would best serve the members of
>the list. That way nobody needs to be concerned about what happens with
I am not a lawyer but .... I saw a reference on the linux-kernel list
possible problems that can result from the laws surrounding public domain
code in some countries, where the original author is still liable for
anything that happens as a result of someone's use of that code. An
explicit license granting full permission and so on may be more appropriate?
>I've looked at a lot of mud bases out there... the best I've seen (for my
>particular needs) is Cold/Genesis, but it is not exactly what I want, which
>is why I have been doing my own. There is also something to be said about
>doing the work involved to create a mud environment, and I think such a
>group project would be beneficial to the list. And perhaps the Cold crew
>might be interested in contributing... after all, its not like we're in
>competition with each other.
I'd be really interested in hearing what it was that it didn't do that you
wanted. :) If nothing else, it might help the current effort on this list
to avoid some of the mistakes that we (Cold people) have made in the past
(and continue to make today). If thisn't on topic stuff, feel free to
respond to me directly, or to drop by telnet://ice.cold.org:1138/ and chat
with me there.
As a note of clarification on 'Cold crew' ... There is the driver project,
which is mainly myself and a couple of other people, the ColdCore project
which I am not involved with, preferring to design my own core, and then
associated other people, like Scott with The Eternal City.
>>Well as far as I am concerned I would be highly interested in helping
>>build an advanced engine under a license that would allow commercial use.
>As would I. :)
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