[MUD-Dev] Re: Bruce Sterling on Virtual Community goals
shades at mythicgames.com
Wed Oct 21 10:59:20 New Zealand Daylight Time 1998
Over the last couple days, several people wrote:
>> The other possible lesson that we as a list should be collaborating
>> on code rather than reinventing wheels by the truckload.
>> I get the impression that many people on the list are writing their
>> own servers, often from scratch. (I am.) Would anyone be interested
>> in collaborating on a base server for experimentation? There's got
>> to be a certain amount of drudgery that we can save each other.
Hmm, I recall suggesting an OpenMUD project in my reply to Raph last
week... glad to see that others have the same idea! :) This is the Mud
Development list after all. I think it might also be nice to document our
progress, such that new mud developers could look over the steps taken in
the project as a tutorial, and catch them up to where the list is,
In any case, I am up for that. I prefer working in a team environment than
on my own anyway... its just hard to find people who are interested in
doing this sort of thing for free. ;)
>> At this point I'm envisioning a collection of modules, so that features
>> that aren't interesting in a particular context can be ignored. The
>> whole could be under something like the X license or even explicit public
>> domain, so that it would be useful for those considering commercial uses
>> as well.
I think making it explicitly public domain would best serve the members of
the list. That way nobody needs to be concerned about what happens with
>> Would anyone use such a thing? Would there be any benefit over starting
>> with something like a Diku base (which I understand some have done).
I've looked at a lot of mud bases out there... the best I've seen (for my
particular needs) is Cold/Genesis, but it is not exactly what I want, which
is why I have been doing my own. There is also something to be said about
doing the work involved to create a mud environment, and I think such a
group project would be beneficial to the list. And perhaps the Cold crew
might be interested in contributing... after all, its not like we're in
competition with each other.
>Well as far as I am concerned I would be highly interested in helping
>build an advanced engine under a license that would allow commercial use.
As would I. :)
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