[MUD-Dev] Re: PDMud thread summary

Steve Sparks ssparks at enigma.sss.org
Fri Oct 23 10:35:38 New Zealand Daylight Time 1998


On Thu, 22 Oct 1998 ApplePiMan at aol.com wrote:

> >Database storage/persistence (relational or Object Oriented)

My MUD design knowledge is pretty limited. I've at least played a few and
worked on some adventure systems. I'm interested to know a couple of items
to help clarify what might be planned. These might be much too complex to
answer on this list, so if that is the case I'll ask them of others here
locally and in person.

What platform will be used for the Mud?

	Linux
	General UNIX running GNU?
	BSD	

What kind of database is usually used?  

If you use a relational database does someone then create a series of
stored procedure that can be called to help speed implementation. If you
do then would they be something like the implied functionality of these:


Room_get
Room_create
Room_delete
Room_move

Object_delete
Object_create
Object_get

Char_Save
Char_Create
Char_Delete

NPC_Create
NPC_Create
NPC_Save

Steve







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