[MUD-Dev] Re: Crack.Com deceased, Golgotha source released (sorta )
marc at jb.com
Fri Oct 23 11:43:22 New Zealand Daylight Time 1998
On Fri, 23 Oct 1998, Koster, Raph wrote:
}> -----Original Message-----
}> From: J C Lawrence [mailto:claw at under.engr.sgi.com]
}> Sent: Friday, October 23, 1998 12:24 PM
}> To: mud-dev at kanga.nu
}> Subject: [MUD-Dev] Crack.Com deceased, Golgotha source
}> MUD client?
}I know Dave (Taylor, head of Crack dot Com)--I can ask him about its
}suitability for this purpose if you like.
A free, platform independant, modular 3d renderer/GUI/model
loader/graphic loader/networking code? Beats my dX6 demo landscape
renderer hands down.
I believe the reason they died was related to the game they wanted
to create, and fickel publishers. Uprising and Battlezone havent done so
well so coming out with a third similar was probably seen as not
However other games with the same visual needs (ie Starsiege type
games, the new crop of graphical muds etc) would do great with it.
For the small group/hobbiest programming teams it gives a HUGE
boost to what can/could be accomplished. I spent a large portion of time
getting 3d models properly loaded to be seen on the screen, and was just
starting to work on GUI stuff...
Im just a little excited (mostly to see production
Marc Hernandez marc at eisoftware.com
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