[MUD-Dev] Re: PDMud thread summary

ApplePiMan at aol.com ApplePiMan at aol.com
Fri Oct 23 19:44:04 New Zealand Daylight Time 1998

At 10/22/98 9:23 PM Chris Gray (cg at ami-cg.GraySage.Edmonton.AB.CA) 
altered the fabric of reality by uttering:

>I believe there are two aspects to the OO-ness of such a system. The
>world the system models will contain lots of objects (swords, books,
>furniture, decorations, etc. etc.), so an OO approach seems desireable.
>The question of single versus multiple inheritance there will be quite
>contentious, I believe. I would vote for single inheritance (because
>of its higher efficiency), along with interfaces (like the Java ones).

Good point... but I would tend to lean toward multiple inheritance 
because mixin classes could simplify the definition of complex objects. 
That's not something I'd care to start a Holy War over, though... I can 
live with either.


Rick Buck, President and CEO  <mailto:rlb at big-i.com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com>

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