[MUD-Dev] Re: PDMud thread summary

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Fri Oct 23 19:48:54 New Zealand Daylight Time 1998


 >Agreed. But I'm curious: where do you see unnecessary complexity in the 
 >system as we've discussed it to date?

I'm guessing that a lot of that reaction was coming out of some of the
stuff Niklaus was saying. I really did think he was meaning sending
actual data through some kind of pipe, rather than function calls.
Also, some of the suggestions about having native code and MUD-code
be plug-and-play interchangeable can get messy.

Perhaps I'm just being a bit pessimistic - many projects that are
"designed by committee" end up being more complex than they ought to be.

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA

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