[MUD-Dev] Re: DevMUD module configuration

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Mon Oct 26 23:45:34 New Zealand Daylight Time 1998

[Jon Leonard:]

 >It's running at mud.slimy.com on port 2121, and the source can be found
 >from http://mud.slimy.com/devmud/ by following the proto_1 link.
 >(The name mud.slimy.com isn't very special: Mud.slimy.com = frost.slimy.com
 >= devmud.slimy.com, etc.)

Interesting stuff. I tried the system just now, but no one else was
on. Sniff! There's nothing like real source code to clarify some
issues. It seems to me that your binding of functions from modules
is done based on knowing the functionality needed and exported by the
modules. That's sort of what I was trying to get it. I don't have
any good suggestions for generalization, however. Just randomly
gluing things together based on prototypes/names/kinds/whatever isn't
going to work!

Don't design inefficiency in - it'll happen in the implementation. - me

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA

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