[MUD-Dev] [DevMUD] driver implementation language

Hal Black hal at moos.ml.org
Thu Oct 29 00:24:24 New Zealand Daylight Time 1998

   If the driver modules are to be loosely coupled, what advantage do we gain
by using an OO language for implementing the modules and their glue?  And if
there isn't that much to gain, why not just use C?  (note: I am not talking
about the game language, which I think would benefit from OO)

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