[MUD-Dev] Re: Why mudules and some other questions.
vt at freehold.crocodile.org
Mon Nov 2 18:41:41 New Zealand Daylight Time 1998
Ben Greear wrote:
> If you are going to go with dynamic loading and all that fun stuff,
> has any thought gone to using Java? It's built straight into the
Did I say I didn't ;-) It's just not everybody here is still convinced
that Java is the most suitable platform to implement the high-level
design and implementation, and leave the place for native
highly-optimized 10% of code which devour 90% of performance, so I
didn't push it.
Actually, would I have, I'd mention the
org.apache.java.lang.AdaptiveClassLoader as a good example of
transparent dynaloader (accessible indirectly from java.apache.org).
> Also, IMHO, text games are ramping down a long bell curve. It seems new
> projects such as this DevMUD might want to consider designing in hooks
> that would allow new, possibly graphical clients, to connect. In other
> words, no raw telnet here, just message passing from client to server to
> Of course, someone would write a telnet server interface so us
> text people can keep on keeping on.
> Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Still alive and smile stays on,
Vadim Tkachenko <vt at freehold.crocodile.org>
UNIX _is_ user friendly, he's just very picky about who his friends are
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