[MUD-Dev] Re: My vision for DevMUD
thandor at donut.dhis.org
Tue Nov 3 22:31:15 New Zealand Daylight Time 1998
On Tue, Nov 03, 1998 at 05:30:50AM -0500, Robert Woods wrote:
> Well, there are two ways to accomplish it.
*nod* I know there are ways to accomplish it, I'm more interested in which
way Jon was intending to use...
> Well, the bootstrap module should more or less not be changed. So, either
> method would work for me. Of course, being an LP guy, I'm used to seeing a
> separate bootstrap module :)
Just seemed like a waste to have an extra module for nothing. Of course, it
probably makes no difference whatsoever in practice.
> I don't think that Jon is saying that we'll make something that looks
> exactly like an LP or a Diku...I'm sure that one of the concepts could be
> easily translated into a graphical MUD.
Hmm, maybe not ... but I thought the intent was to make a recognisable demo
system with DevMUD for two reasons:
1) To demonstrate it's flexibility (I can make diku and LP with the one mud
platform, it must be good sort of thing)
2) As some sort of aid in design/implementation to aid in how well any
design used can mimic a well known existing system - that is it's easier to
find the places that it's failing to live up to it's promise if we can see
where we're unable to make it diku or LP compatible.
> Well, I'll use whatever knowledge I have to help out...no guarantees :)
I want a 30 day money back statisfaction guarantee. :)
> As regarding the LP-style module, I'm all for that! I'm currently working
> on an LP mud and might be able to help out a bit more in a realm like that.
Along these lines, I'm probably more able to help out with a diku like
module, since I've got a pretty goog idea how they work. I'm also less
likely to get lost there than in the more revolutionary parts of the
- Shane King.
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