[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)

quzah quzah
Wed Dec 2 14:14:08 New Zealand Daylight Time 1998


From: Pericolo DiMorte <choke at sirius.com>
Date: Wednesday, December 02, 1998 11:06 AM
Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)


>
>----- Original Message -----
>From: quzah [sotfhome] <quzah at softhome.net>
>Sent: Tuesday, December 01, 1998 10:32 PM
>Subject: [MUD-Dev] Re: Hex-grid mapping
>
>
>>From: James Wilson <jwilson at rochester.rr.com> on Tuesday, December 01, 1998
9:39
>>PM
>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>
>>
>>>On Tue, 01 Dec 1998, Jon Leonard wrote:
>>>>On Tue, Dec 01, 1998 at 07:51:24PM -0500, James Wilson wrote:
>>
>>[snip]
>>>>Would you have been happier if I'd drawn my hexes like this?
>>>>
>>>>        / \   / \   / \   / \
>>>>       /   \ /   \ /   \ /   \
>>>>      | 0,2 | 1,2 | 2,2 | 3,2 |
>>>>      |     |     |     |     |
>>>>     / \   / \   / \   / \   /
>>>>    /   \ /   \ /   \ /   \ /
>>>>   | 0,1 | 1,1 | 2,1 | 3,1 |
>>>>   |     |     |     |     |
>>>>  / \   / \   / \   / \   /
>>>> /   \ /   \ /   \ /   \ /
>>>>| 0,0 | 1,0 | 2,0 | 3,0 |
>>>>|     |     |     |     |
>>>> \   / \   / \   / \   /
>>>>  \ /   \ /   \ /   \ /
>>>>
>>>>Those are really hexagons...  And the six neighbors have the coordinate
>>>>deltas I specified.  The fact that they don't look pretty in ASCII graphics
>>>>says little about the math.
>>
>>[snip]
>>>nevertheless there are eight neighbors of each node, not six. perhaps he
>>doesn't
>>>care about that.
>>>
>>>James
>>
>>
>>I'm not sure I follow here. Where are the extra two neighbors that only you
>>see?
>
>look, I don't mind seeing an inordinately large number of fairly uninitiated
posts
>by you, quzah - but can you at least be courteous to people who *do* contribute
>to the list constructively?

<sarcasm>Forgive me, father, for I have sinned.</sarcasm>
>
>This is the same hex system that PSL Empire used in its final incarnation, by
>the way.  He took what was essentially a 2d array and shifted every even row by
one
>so that the displayed map looked like this
>
>-    000000000000
>-    112233445566
>- 00 X X X X X X
>- 01  X X X X X X
>- 02 X X X X X X
>- 03  X X X X X X
>- 04 X X X X X X
>- 05  X X X X X X
>- 06 X X X X X X
>
>Looks like crap with this stupid font.  Oh well.
>
>Anyhow for example: 2,3 has 6 neighbors which include the 4 hexes at the
diagonals of each 'cell' plus the one above and one
>below skipping a row.
>
>By the way, I wonder what Peter Langston is up to these days?


Thanks for your instructive reply. I did not see the other two neighbors. I
suppose not all of are as brilliant as you are all of the time. When I was
seeing it, it was a hex, not a box scooted over. From my vantage point, it
only had six neighbors, not eight. I suppose next time, as not to clutter
up the list, I'll just not bother posting, and remain in the dark; not as
enlightened, but not as rebuked. Enjoy your lack of my clutter from now on.

Quzah.





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