[MUD-Dev] Re: Introduction

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sun Dec 6 21:47:36 New Zealand Daylight Time 1998


[Mik Clarke:]

Welcome!

 >I'm interested in discussing the structure of Mud type muds, role
 >playing enhancements and Mob AIs.

"Mud type muds"? Huh? What other type is there? Are your referring to
some specific class of MUDs here?

--
Don't design inefficiency in - it'll happen in the implementation. - me

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA




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