[MUD-Dev] Re: mud client development systems

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sun Dec 6 23:10:31 New Zealand Daylight Time 1998

[Sunny Gulati:]

 >I'm still at a loss as to what DevMud is, exactly.   Has anybody had a
 >chance to merge all the discussion into a semi-proposal-spec yet?   I'm
 >not subscribed to the DevMUD mailing list.  Just a 1 paragraph
 >description would be really helpful.  All I've seen so far is some
 >client connection code that does telnet emulation.

It's not clear what the status of DevMUD is right now. Jon Leonard has
done a series of prototypes to explore dynamically loading modules and
sharing functions between them. I've recently made my telnet code
work in his scheme, and was supposed to do more on it today, but didn't.
Others have proposed schemes for a few other things, too. There hasn't
been much on the devmud list for several days. I've got some thoughts
that I might post if I don't forget them. Some discussions have gone
on, but have died out somewhat. I suspect one of the big problems is
that a random set of people, when put together, don't see things in
quite the same way. That takes flexibility on the part of all participants,
and that is easier talked about than attained!

Personally, I think the concept has a lot of promise, but whether it
can be achieved by the random set of people who subscribe to the devmud
list or not is something still to be seen. Perhaps what will happen is
that folks will just take some of the ideas and run with them on their

Don't design inefficiency in - it'll happen in the implementation. - me

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA

More information about the MUD-Dev mailing list