[MUD-Dev] Re: mud client development systems
Mon Dec 7 10:52:28 New Zealand Daylight Time 1998
>MY TECHNICAL DREAM
>Okay, going to get down and dirty. This is my first time spewing
>these ideas into a document, everything else was scribbled on recycled
>printer banner pages (while dodging a cat who insisted on being the
>Im going to prefix portions of "spec" with "**".
>-- Use Telnet --
>** Everything still depends on "telnetting" into a mud just as we do
>nowadays. I want to layer the client/server connections on top of
>That way, you don't have to write a new driver - you just
>write new objects in your mud. The driver mods can come later after
>the framework is settled.
I don't want to get too much in the habit of only posting posts that look
like "Have you looked at ....?", but ....
Have you looked at MCP/2.1?
While it is mainly used in the MOO world, it is definitely not limited to
just being used there. Client support exists in the form of TkMOO-light
(whose author is on this list).
Info about it can be found at http://www.moo.mud.org/mcp/
Info about TkMOO-light can be found at
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