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Re: [MUD-Dev] Game construction and a big mistake
In a message dated 6/10/1999 7:56:08 AM Eastern Daylight Time,
ryumo#merit,edu writes:
> Called on it, they wrap themselves in the rhetoric of "it's just a
> game" and sneer all-powerfully at the wronged. Until something they
> value is taken away or maligned. Then watch how unfair life is to the
> poor, mistreated innocents.
yeah..too true. there isn't much you can do about it, other than to allow
for some way for other members to punish them. vigilantes :)
I have been a lurker for most of the time on this list, trying to figure out
what I want to do with my own particular MOO. (which is sitting here
gestating).
Has anyone worked with a historical MOO at all? I have seen a lot of
futuristic ones or ones based on a nether time somewhere, but what about say,
the Elizabethan era? or the civil war era, or anything historical like that?
wils
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] memory and speed, (continued)
- [MUD-Dev] Stockmarkets...,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 10 Jun 1999, 22:32 GMT
- Re: [MUD-Dev] Virtual worlds based on real world history,
Greg Munt greg#uni-corn,demon.co.uk, Thu 10 Jun 1999, 19:08 GMT
- Re: [MUD-Dev] Game construction and a big mistake,
Willowreed Willowreed#aol,com, Thu 10 Jun 1999, 17:31 GMT
- Re: [MUD-Dev] Gender and Mud Development (drifting off topic again),
S. Patrick Gallaty choke#sirius,com, Thu 10 Jun 1999, 16:14 GMT
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