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Re: [MUD-Dev] Critiquing Muds
- To: mud-dev <mud-dev#kanga,nu>
- Subject: Re: [MUD-Dev] Critiquing Muds
- From: Michael Willey <Michael.Willey#abnamro,com>
- Date: 09 Jul 1999 15:40:55 -0500
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On 7/9/99 3:04 PM, Marion Gryphon (gryphon#iaehv,nl) wrote:
>Which is exactly my point. By killing a character on an RP mud
>much more is lost to the player (in terms of investment). The
>more this firewalling applies the harder it is to overcome. In a
>game with a fairly loose separation between IC and OOC it is
>easier to create a new character and to integrate it with the old
>group. In a game where the mores requires complete separation
>between player and character this is almost impossible.
>The player is forced to start entirely anew, create a new
>character, new networks of contacts and friends, new involvements.
>Hence my remark that under such circumstances non-consensual
>killings are much more rude.
Isn't there a paradox there? Consent and rudeness are out-of-
character concerns, and firewalling would mean that these OOC
concerns shouldn't affect the actions of characters in the game.
So firewalling would make non-consensual killing a more rude act,
but it would also mean that the consideration of OOC rudeness
wouldn't affect the behaviour of the killer.
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- Thread context:
- Re: [MUD-Dev] Critiquing Muds, (continued)
- Re: [MUD-Dev] Critiquing Muds,
Damion Schubert zjiria#austin,rr.com, Fri 09 Jul 1999, 20:00 GMT
- Re: [MUD-Dev] Critiquing Muds,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 09 Jul 1999, 20:00 GMT
- Re: [MUD-Dev] Critiquing Muds,
Michael Willey Michael.Willey#abnamro,com, Fri 09 Jul 1999, 22:31 GMT
- [MUD-Dev] A little off topic - anyone receiving multiple copies of list mail?,
Charles Hughes charles.hughes#bigfoot,com, Sat 19 Jun 1999, 18:00 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs,
Dr. Cat cat#oldzoom,bga.com, Fri 18 Jun 1999, 05:58 GMT
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