Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] pfiles
yacketta#kodak,com wrote:
>
> From: Ronald A. Yacketta
>
> Hello everyone!
>
> I have been looking at reducing the size of pfiles.
> Instead of saving each object individually why not combine like objects
> (similar to do_inventory() with the combine flag)
> Has anyone seen/done this before?
I believe Smaug does this already. In addition, my mud only writes out
the vnum and worn location of unmodified generic items, rather than
storing information that the mud already knows about for each instance
of that item.
KaVir.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] fwd: forum on game design/culture,
Brandon J. Rickman ashes#pc4,zennet.com, Fri 16 Jul 1999, 01:58 GMT
- [MUD-Dev] bytecode results,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 16 Jul 1999, 00:43 GMT
- [MUD-Dev] pfiles,
yacketta yacketta#kodak,com, Thu 15 Jul 1999, 18:24 GMT
- [MUD-Dev] Victim Characters (was: Critiquing Muds),
Eli Stevens (KiZurich/GreySylk) c718157#showme,missouri.edu, Thu 15 Jul 1999, 18:24 GMT
- [MUD-Dev] an idea..wondering if this has been done,
Willowreed Willowreed#aol,com, Thu 15 Jul 1999, 02:53 GMT
[ Other Periods
| Other mailing lists
| Search
]