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Re: [MUD-Dev] Containing automation?



Matthew Mihaly wrote:
> The problem with this is that you've set the bar too low. All you're doing
> is giving advantages to people who can use zmud with any level of
> sophistication. What you need to do is put the bar so high that it is not
> feasible for any user to automate it. Otherwise you're just forcing people
> to use triggers if they want to compete with those who do use triggers.

The problem here is that you still tend to end up leaving it amenable to
partial automation. A full game-playing bot isn't the only potentially
problematic form of automation.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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