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RE: [MUD-Dev] Containing automation?
))> -----Original Message-----
))It would certainly radically alter the economy! Some things I can think of
))off the top of my head related to this:
))
))- you can't tie it to an advancement model then, since all players would
))advance steadily at the same rate from it. Certainly not a usage-based
))advancement model. I have come to hate usage based advancement models though
))(and will gladly explain why if anyone asks. :)
))-Raph
))
I'll bite: why have you come to hate usage-based advancement models?
And what other options have come to the fore?
Cheers,
Ilya
--
--
Ilya, Game Commandos http://www.gamecommandos.com
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- Thread context:
- RE: [MUD-Dev] Containing automation?, (continued)
- [MUD-Dev] fwd: forum on game design/culture,
Brandon J. Rickman ashes#pc4,zennet.com, Fri 16 Jul 1999, 01:58 GMT
- [MUD-Dev] bytecode results,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 16 Jul 1999, 00:43 GMT
- [MUD-Dev] pfiles,
yacketta yacketta#kodak,com, Thu 15 Jul 1999, 18:24 GMT
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