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Re: [MUD-Dev] Containing automation?



Asmodeus wrote:
>  Again, I'm asking "why?"  Anything besides the opportunity for lots of
> macroing by the players to advance through that advancement model?
> Unfortunately, IMO, usage-based models make the most logical sense: With a
> straight XP one (like traditional AD&D, for instance), the player
> (amazingly) gets better at doing everything by killing monsters.  It
> doesn't matter if he/she/it actually used those skills--they get improved
> anyways.  What other advancement models are out there?

Training, in some form or another... I favor a mixture of the two.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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