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Re: [MUD-Dev] Containing automation?
Asmodeus wrote:
> Again, I'm asking "why?" Anything besides the opportunity for lots of
> macroing by the players to advance through that advancement model?
> Unfortunately, IMO, usage-based models make the most logical sense: With a
> straight XP one (like traditional AD&D, for instance), the player
> (amazingly) gets better at doing everything by killing monsters. It
> doesn't matter if he/she/it actually used those skills--they get improved
> anyways. What other advancement models are out there?
Training, in some form or another... I favor a mixture of the two.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- RE: [MUD-Dev] Containing automation?, (continued)
- RE: [MUD-Dev] Containing automation?,
Charles Hughes charles.hughes#bigfoot,com, Tue 20 Jul 1999, 00:25 GMT
- RE: [MUD-Dev] Containing automation?,
Koster, Raph rkoster#origin,ea.com, Tue 20 Jul 1999, 14:38 GMT
- RE: [MUD-Dev] Containing automation?,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Tue 20 Jul 1999, 18:56 GMT
- [MUD-Dev] fwd: forum on game design/culture,
Brandon J. Rickman ashes#pc4,zennet.com, Fri 16 Jul 1999, 01:58 GMT
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