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Re: [MUD-Dev] Containing automation?
Timothy O'Neill Dang wrote:
> the price of raw iron. But I'll push it up for all the folks manually
> working their blacksmiths as well. The manual smiths might be able to
> react more intelligently, but they'll still be forced out of the market.
Well, this changes everything. My assumption had been that you were
worried about being making huge amounts of cash and skill gains with
bots. What you seem to be describing here is a situation where an
enormously rich player decides to spend it all buying up all the iron
and smithing it at a probable loss. Stopping people who've become bored
with the game and aren't worried about spending all their money is a
more difficult issue.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #121 - 2 msgs, (continued)
- [MUD-Dev] Containing automation?,
Timothy O'Neill Dang timothy#nmia,com, Mon 19 Jul 1999, 21:20 GMT
- Re: [MUD-Dev] Containing automation?,
Katrina McClelan kitkat#marcus,pants.nu, Mon 19 Jul 1999, 21:40 GMT
- Re: [MUD-Dev] Containing automation?,
Greg Miller gmiller#classic-games,com, Mon 19 Jul 1999, 22:17 GMT
- Re: [MUD-Dev] Containing automation?,
Matthew Mihaly diablo#best,com, Mon 19 Jul 1999, 22:18 GMT
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