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Re: [MUD-Dev] Containing automation?
On Tue, 20 Jul 1999, Timothy O'Neill Dang wrote:
[snip]
> Actually, rather than having realistic economics to deter bots, I'm
> looking to deter bots in order to have realistic economics! We're looking
> at creating a game specifically for economic research. I'm concerned about
> bots because the possibility of automating production removes one of the
> main barriers to production--opportunity cost.
[snip]
I'd be very interested in seeing your work on this if/when you publish it.
I worked on a project called MudBank, in which the players ran banks in a
financial flow simulation. The project is over, but the goods are at
http://www.sonoma.edu/projects/money/ .
andru
--
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| Andru Luvisi | http://libweb.sonoma.edu/ |
| Programmer/Analyst | Library Resources Online |
| Ruben Salazar Library |-----------------------------------------|
| Sonoma State University | http://www.belleprovence.com/ |
| luvisi#andru,sonoma.edu | Textile imports from Provence, France |
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] Containing automation?,
Timothy O'Neill Dang timothy#nmia,com, Mon 19 Jul 1999, 21:20 GMT
- Re: [MUD-Dev] Containing automation?,
Katrina McClelan kitkat#marcus,pants.nu, Mon 19 Jul 1999, 21:40 GMT
- Re: [MUD-Dev] Containing automation?,
Greg Miller gmiller#classic-games,com, Mon 19 Jul 1999, 22:17 GMT
- Re: [MUD-Dev] Containing automation?,
Matthew Mihaly diablo#best,com, Mon 19 Jul 1999, 22:18 GMT
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