MUD-Dev
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Last updated: Wed 05 Jan 2000, 19:55
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Wed 05 Jan 2000, 20:55 GMT
Re: [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, Nick Shaffner
nicks#3drealms,com
RE: [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, Raph & Kristen Koster
koster#eden,com
[MUD-Dev] ShowEQ
, Ashran
ashran#mcb,at
Re: [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, Jeremy Music \"Sterling\
rezo#lords,com
RE: [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, Sellers, Michael
MSellers#maxis,com
[MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
, J C Lawrence
claw#kanga,nu
[MUD-Dev] ScryMUD 2.0.9 released (compiles on Windows (cygwin))
, Ben Greear
greearb#candelatech,com
Tue 04 Jan 2000, 23:56 GMT
Re: [MUD-Dev] EQ packet analyzer is gone?
, J C Lawrence
claw#cp,net
[MUD-Dev] RFC: Worldforge project
, Scott Clitheroe
sclitheroe#home,com
[MUD-Dev] EQ packet analyzer is gone?
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Storing tokens with flex & bison
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] For those interested in parsers and compilers
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, Jay Carlson
nop#mitre,org
Mon 03 Jan 2000, 23:01 GMT
Re: [MUD-Dev] Storing tokens with flex & bison
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Microthreads for Python
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, Jay Carlson
nop#mitre,org
[MUD-Dev] Catalog of Compiler Construction Tools
, J C Lawrence
claw#kanga,nu
Re: Re[6]: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Admins as Mortals twist
, Matthew Mihaly
diablo#best,com
[MUD-Dev] EQ packet sniffer
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Admins as Mortals twist
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, Joel Dillon
jo#kaffein,troll.no
Re: [MUD-Dev] Storing tokens with flex & bison
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Library submission notification and updates
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Storing tokens with flex & bison
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Storing tokens with flex & bison
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, Nate Cain
nate#cotdom,com
Re: [MUD-Dev] Storing tokens with flex & bison
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Storing tokens with flex & bison
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
, Nate Cain
nate#cotdom,com
Sun 02 Jan 2000, 22:20 GMT
Re: [MUD-Dev] Admins as Mortals twist
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Storing tokens with flex & bison
, Kevin Littlejohn
darius#connect,com.au
Re: [MUD-Dev] Storing tokens with flex & bison
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Storing tokens with flex & bison
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] OS Inspiration
, Greg Miller
gmiller#classic-games,com
[MUD-Dev] Chomsky's recursive theory of grammar
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Storing tokens with flex & bison
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Storing tokens with flex & bison
, Christer Enfors
enfors#swipnet,se
[MUD-Dev] New link support
, J C Lawrence
claw#kanga,nu
[MUD-Dev] OS Inspiration
, Phillip Lenhardt
philen#funky,monkey.org
Re: [MUD-Dev] Storing tokens with flex & bison
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Storing tokens with flex & bison
, Jon A. Lambert
jlsysinc#ix,netcom.com
Sat 01 Jan 2000, 20:51 GMT
[MUD-Dev] JavaWorld: Build an object database
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Muq update
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Storing tokens with flex & bison
, Christer Enfors
enfors#swipnet,se
Re: [MUD-Dev] Storing tokens with flex & bison
, Christer Enfors
enfors#swipnet,se
Re: [MUD-Dev] Storing tokens with flex & bison
, Christer Enfors
enfors#swipnet,se
Re: [MUD-Dev] Storing tokens with flex & bison
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Storing tokens with flex & bison
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Storing tokens with flex & bison
, Per Vognsen
vognsen#mindless,com
Re: [MUD-Dev] Storing tokens with flex & bison
, Chris Turner
christ#rd,bbc.co.uk
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Admins as Mortals twist
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Fri 31 Dec 1999, 23:12 GMT
Re: [MUD-Dev] Storing tokens with flex & bison
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Admins as Mortals twist
, Greg Miller
gmiller#classic-games,com
[MUD-Dev] Storing tokens with flex & bison
, Christer Enfors
enfors#swipnet,se
RE: [MUD-Dev] Admins as Mortals twist
, Matthew Mihaly
diablo#best,com
Thu 30 Dec 1999, 17:46 GMT
RE: [MUD-Dev] Admins as Mortals twist
, msew
msew#trilogy,com
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Wed 29 Dec 1999, 22:40 GMT
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, Laurent Bossavit
bossavit#cybercable,fr
Re: [MUD-Dev] Embedded languages, object persistance... ack.
, Kevin Littlejohn
darius#connect,com.au
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Greg Miller
gmiller#classic-games,com
[MUD-Dev] Embedded languages, object persistance... ack.
, Joe Kingry
jkingry#uwaterloo,ca
Tue 28 Dec 1999, 17:44 GMT
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
Re[6]: [MUD-Dev] The grass is always greener in the other field
, Travis Casey
efindel#io,com
Sat 25 Dec 1999, 06:57 GMT
MUD relevant references (was: Re: [MUD-Dev] The grass is always greener...)
, Ola Fosheim Grøstad
olag#ifi,uio.no
Fri 24 Dec 1999, 20:47 GMT
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #237 - 9 msgs
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Thu 23 Dec 1999, 23:44 GMT
Re: Re[4]: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Jay Carlson
nop#mitre,org
Re: Re[4]: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: MUD-Dev digest, Vol 1 #237 - 9 msgs
, Dr. Cat
cat#realtime,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] PGP confusions hopefully resolved (was: collecting ideas ...)
, Wesley W. Terpstra
terpstra#iota,dhs.org
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] PGP player certificates (was: collecting ideas...)
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Wesley W. Terpstra
terpstra#iota,dhs.org
[MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)
, Wesley W. Terpstra
terpstra#iota,dhs.org
Re: Re[4]: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Christopher Kohnert
cjkohner#brain,uccs.edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#kanga,nu
Re[4]: [MUD-Dev] The grass is always greener in the other field
, Travis Casey
efindel#io,com
[MUD-Dev] PGP player certificates (was: collecting ideas...)
, Wesley W. Terpstra
terpstra#iota,dhs.org
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Job Openings - Mud Engineering
, Christopher Allen
ChristopherA#Skotos,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
RE: Re[2]: [MUD-Dev] The grass is always greener in the other field
, Joe Andrieu
joe#andrieu,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Wed 22 Dec 1999, 23:55 GMT
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] Waving Hands -- Debian's Spellcast for Linux
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Justin Rogers
justin#mlstoday,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Scatter
scatter#thevortex,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Wesley W. Terpstra
terpstra#iota,dhs.org
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Scatter
scatter#thevortex,com
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Rahul Sinha
rsinha#glue,umd.edu
[MUD-Dev] re: Originality/Points of Reference
, Ian Klimon, Esq.
ian#aephirsden,com
Re: [MUD-Dev] The grass is always greener in the other field
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
, Justin Rogers
justin#mlstoday,com
Re: [MUD-Dev] Originality/Points of Reference (was Classes and Racesand more (a BIG list) (fwd))
, Matthew Mihaly
diablo#best,com
[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Collecting ideas for a MUD server... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))
, Ryan P.
ixiterra#earthlink,net
Tue 21 Dec 1999, 22:59 GMT
Re: Re[2]: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL...(fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re[2]: [MUD-Dev] Waving Hands -- Debian's Spellcast for Linux
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Adam Wiggins
adam#angel,com
Re[2]: [MUD-Dev] The grass is always greener in the other field
, Travis Casey
efindel#io,com
Re[2]: [MUD-Dev] The grass is always greener in the other field
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, SodaPop
soda#dmi,xirr.com
[MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))
, Richard Ross
rross#rross,eurobell.co.uk
Re: [MUD-Dev] Waving Hands -- Debian's Spellcast for Linux
, Dan Shiovitz
dans#drizzle,com
Re: [MUD-Dev] Re: MUD source licensing: beyond GPL? (fwd)
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, Christopher Allen
ChristopherA#Skotos,net
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL...(fwd)
, Rahul Sinha
rsinha#glue,umd.edu
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Telnet Protocol and Winsocks
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, Ben Greear
greearb#candelatech,com
Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Classes and Races and more (a BIG list) (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Re: MUD source licensing: beyond GPL? (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Telnet Protocol and Winsocks
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Telnet Protocol and Winsocks
, Ilya, GC
Ilya#gamecommandos,com
[MUD-Dev] Farewell again
, Ilya, GC
Ilya#gamecommandos,com
Mon 20 Dec 1999, 23:28 GMT
Re: [MUD-Dev] Telnet Protocol and Winsocks
, J C Lawrence
claw#cp,net
[MUD-Dev] Telnet Protocol and Winsocks
, method
method_e#hotmail,com
Sun 19 Dec 1999, 20:59 GMT
[MUD-Dev] Re: Upload to ftp.kanga.nu
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Waving Hands -- Debian's Spellcast for Linux
, J C Lawrence
claw#kanga,nu
Re: Balancing between anxiety and boredom (was RE: [MUD-Dev] Fair/Unf air? Scenarios (fwd) )
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] The grass is always greener in the other field
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#kanga,nu
Sat 18 Dec 1999, 23:50 GMT
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Scatter
scatter#thevortex,com
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Scatter
scatter#thevortex,com
Re: [MUD-Dev] Souveniers
, J C Lawrence
claw#kanga,nu
[MUD-Dev] The Habitat Papers are missing
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Balancing between anxiety and boredom (was RE: [MUD-Dev]Fair/Unfair? Scenarios (fwd) )
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Souveniers
, Raph & Kristen Koster
koster#eden,com
Re: [MUD-Dev] The grass is always greener in the other field
, Petri Virkkula
pvirkkul#iki,fi
RE: [MUD-Dev] Optimized Object Storage
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] The grass is always greener in the other field
, Raph & Kristen Koster
koster#eden,com
Re: [MUD-Dev] The grass is always greener in the other field
, Raph & Kristen Koster
koster#eden,com
Re: [MUD-Dev] Souveniers
, Raph & Kristen Koster
koster#eden,com
Re: [MUD-Dev] The grass is always greener in the other field
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Souveniers
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] The grass is always greener in the other field
, Ian Macintosh
iman#issystems,co.nz
RE: [MUD-Dev] The grass is always greener in the other field
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Souveniers
, Lovecraft
dave#darkages,com
RE: [MUD-Dev] Optimized Object Storage
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Optimized Object Storage
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] Optimized Object Storage
, Ian Macintosh
iman#issystems,co.nz
[MUD-Dev] lockpicking
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
Fri 17 Dec 1999, 23:58 GMT
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: [MUD-DEV] Ideas for dynamically generated worlds
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Optimized Object Storage
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
RE: [MUD-Dev] The grass is always greener in the other field
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Optimized Object Storage
, Sellers, Michael
MSellers#maxis,com
Balancing between anxiety and boredom (was RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd) )
, Sellers, Michael
MSellers#maxis,com
[MUD-Dev] Online Migration and population mobility in a virtual gaming setting - Ultima Online
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] The grass is always greener in the other field
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] The grass is always greener in the other field
, Adam Wiggins
adam#angel,com
Re: [MUD-DEV] Ideas for dynamically generated worlds
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] The grass is always greener in the other field
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: [MUD-Dev] The grass is always greener in the other field
, Scatter
scatter#thevortex,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Scatter
scatter#thevortex,com
[MUD-Dev] Optimized Object Storage
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] The grass is always greener in the other field
, Greg Miller
gmiller#classic-games,com
[MUD-Dev] Souveniers
, Douglas Couch
dscouch#purdue,edu
Re: [MUD-Dev] The grass is always greener in the other field
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Combat systems
, J C Lawrence
claw#cp,net
[MUD-Dev] Re: Biosystems & simulation [RAMBLE]
, Ben Greear
greearb#candelatech,com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Adam Wiggins
adam#angel,com
RE: [MUD-Dev] The grass is always greener in the other field
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] The grass is always greener in the other field
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
RE: [MUD-Dev] Game Balance: Statistical Analysis in MPORPGs
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] The grass is always greener in the other field
, Ilya, Game Commandos
Ilya#gamecommandos,com
RE: [MUD-Dev] The grass is always greener in the other field
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] The grass is always greener in the other field
, Timothy Dang
tdang#U,Arizona.EDU
Re: [MUD-Dev] Ideas for dynamic worlds
, J C Lawrence
claw#cp,net
Thu 16 Dec 1999, 23:59 GMT
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
[MUD-Dev] Game Balance: Statistical Analysis in MPORPGs
, Lovecraft
dave#darkages,com
Re: [MUD-Dev] The grass is always greener in the other field
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] The grass is always greener in the other field
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] The grass is always greener in the other field
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] The grass is always greener in the other field
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] The grass is always greener in the other field
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] Combat systems
, Marc Spoorendonk
marc#freud,et.tudelft.nl
[MUD-Dev] Mass bannings (was The grass is always greener in the other field)
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] The grass is always greener in the other field
, maddog
maddog#best,com
Re: [MUD-Dev] The grass is always greener in the other field
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] The grass is always greener in the other field
, Dundee
SkeptAck#antisocial,com
RE: [MUD-Dev] The grass is always greener in the other field
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] The grass is always greener in the other field
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Ideas for dynamic worlds
, David Morgan
omorgan#muskingum,edu
Tue 14 Dec 1999, 20:03 GMT
[MUD-Dev] Mud-Dev FAQ
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Commercial Online Roleplaying Games (fwd)
, J C Lawrence
claw#kanga,nu
Mon 13 Dec 1999, 16:53 GMT
[MUD-Dev] Metakit
, J C Lawrence
claw#kanga,nu
Sun 12 Dec 1999, 03:16 GMT
Re: [MUD-Dev] Ideas for dynamic worlds
, Nolan Darilek
nolan_d#bigfoot,com
RE: [MUD-Dev] Ideas for dynamic worlds
, Joe Kingry
jkingry#uwaterloo,ca
Sat 11 Dec 1999, 20:00 GMT
Re: [MUD-Dev] Combat systems
, Kylotan
kylotan#kylotan,eidosnet.co.uk
RE: [MUD-Dev] Ideas for dynamic worlds
, Ilya, Game Commandos
Ilya#gamecommandos,com
RE: [MUD-Dev] Ideas for dynamic worlds
, Chimera
chimera#SoftHome,net
RE: [MUD-Dev] Combat systems
, Chris Lloyd
crl199#soton,ac.uk
Re: [MUD-Dev] Combat systems
, Kylotan
kylotan#kylotan,eidosnet.co.uk
[MUD-Dev] Combat systems
, Neil Edwards
neiled#clara,net
[MUD-Dev] The GTS Library
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] AI's in MUDS and Online Gaming
, Ryan P.
ixiterra#earthlink,net
[MUD-Dev] Ideas for dynamic worlds
, Nolan Darilek
nolan_d#bigfoot,com
Fri 10 Dec 1999, 23:23 GMT
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Marc Hernandez
marc#ias,jb.com
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Douglas Couch
dscouch#purdue,edu
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] ColdStore
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] New AI Engine released
, Elysium
tear#ministryofsound,net
Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
, Richard Ross
rross#rross,eurobell.co.uk
Thu 09 Dec 1999, 23:16 GMT
RE: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
, Chris Lloyd
crl199#soton,ac.uk
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
[MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
, Kræn Munck
fluid#bollektivet,dk
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] New AI Engine released
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Raph & Kristen Koster
koster#eden,com
[MUD-Dev] Garbage Collection
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] ColdStore
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] ColdStore
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] AI's in MUDS and Online Gaming
, IronWolf
ironwolf#ewa,net
Re: [MUD-Dev] AI's in MUDS and Online Gaming
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] New AI Engine released
, Steve Houchard
stevehou#engin,umich.edu
[MUD-Dev] AI's in MUDS and Online Gaming
, IronWolf
ironwolf#ewa,net
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
[MUD-Dev] New AI Engine released
, Fabian
lemkef#execpc,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
Wed 08 Dec 1999, 22:49 GMT
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Lucas Moten \(Krozy\)
krozy#hotmail,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] ColdStore
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] ColdStore
, Miroslav Silovic
silovic#zesoi,fer.hr
[MUD-Dev] ColdStore
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Kræn Munck
fluid#bollektivet,dk
Tue 07 Dec 1999, 23:54 GMT
[MUD-Dev] Scenarios
, Chris Lloyd
crl199#soton,ac.uk
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Joe Andrieu
joe#andrieu,net
RE: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Marc Hernandez
marc#ias,jb.com
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Lo, Kam
LoK#logica,com
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Dan Shiovitz
dans#drizzle,com
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Richard Ross
rross#rross,eurobell.co.uk
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Sellers, Michael
MSellers#maxis,com
Mon 06 Dec 1999, 23:33 GMT
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, PartyG2816
PartyG2816#aol,com
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Andrew Norman
andrew_norman#g8labs,com
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] New member
, IronWolf
ironwolf#ewa,net
Fri 03 Dec 1999, 07:22 GMT
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
, claw
claw#kanga,nu
[MUD-Dev] Neural Networks as the AI system for a MUD?
, PartyG2816
PartyG2816#aol,com
Thu 02 Dec 1999, 02:05 GMT
Re: [MUD-Dev] about MOO
, Dan Root
dar#thekeep,org
Wed 01 Dec 1999, 18:46 GMT
Re: [MUD-Dev] Language Independence Article.
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Language Independence Article.
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] about MOO
, Jay Carlson
nop#mitre,org
Sun 28 Nov 1999, 23:16 GMT
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Depth of realism
, Marian Griffith
gryphon#iaehv,nl
Re[6]: [MUD-Dev] (no subject)
, Travis Casey
efindel#io,com
Sat 27 Nov 1999, 06:19 GMT
Re: Re[4]: [MUD-Dev] (no subject)
, claw
claw#kanga,nu
Re[4]: [MUD-Dev] (no subject)
, Travis Casey
efindel#io,com
Fri 26 Nov 1999, 21:20 GMT
Re: [MUD-Dev] The grass is always greener in the other field
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] The grass is always greener in the other field
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] The grass is always greener in the other field
, claw
claw#kanga,nu
[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers
, claw
claw#kanga,nu
Thu 25 Nov 1999, 21:41 GMT
Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] about MOO
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] FAQ for gm-types?
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] Admins as Mortals twist
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Admins as Mortals twist
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Admins as Mortals twist
, J C Lawrence
claw#cp,net
[MUD-Dev] volunteerism on muds (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Fair/Unfair? Scenarios (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] FAQ for gm-types?
, J C Lawrence
claw#cp,net
Wed 24 Nov 1999, 23:20 GMT
Re: [MUD-Dev] Depth of realism
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] authority and human nature
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] FAQ for gm-types?
, Mik Clarke
mikclrk#attglobal,net
Re: Re[2]: [MUD-Dev] Depth of realism
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] Admins as Mortals twist
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] authority and human nature
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Admins as Mortals twist
, Chris Jones
cjones#one,net
[MUD-Dev] Interesting links
, Bruce Mitchener, Jr.
bruce#puremagic,com
[MUD-Dev] CODE RELEASE: (client) SMM++
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Re: MUD-Dev request rejected
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] (no subject)
, Travis S. Casey
efindel#io,com
RE: Re[5]: [MUD-Dev] (no subject)
, Travis S. Casey
efindel#io,com
RE: [MUD-Dev] Admins as Mortals twist
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] about MOO
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] Depth of realism
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] Public Domain Client
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] (no subject)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] about MOO
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Depth of realism
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Public Domain Client
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] about MOO
, J C Lawrence
claw#cp,net
RE: Re[5]: [MUD-Dev] (no subject)
, Koster, Raph
rkoster#origin,ea.com
FW: Re[6]: [MUD-Dev] (no subject)
, Koster, Raph
rkoster#origin,ea.com
RE: [MUD-Dev] Admins as Mortals twist
, Koster, Raph
rkoster#origin,ea.com
RE: [MUD-Dev] Admins as Mortals twist
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] Admins as Mortals twist
, J C Lawrence
claw#cp,net
Re[6]: [MUD-Dev] (no subject)
, Travis Casey
efindel#io,com
RE: [MUD-Dev] FAQ for gm-types?
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] Public Domain Client
, J C Lawrence
claw#cp,net
Tue 23 Nov 1999, 22:13 GMT
Re: [MUD-Dev] Public Domain Client
, Laurent Bossavit
bossavit#cybercable,fr
RE: Re[4]: [MUD-Dev] (no subject)
, Koster, Raph
rkoster#origin,ea.com
Re[5]: [MUD-Dev] (no subject)
, Travis Casey
efindel#polaris,net
[MUD-Dev] FAQ for gm-types?
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] Public Domain Client
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re[2]: [MUD-Dev] Depth of realism
, Jeremy Music
rezo#lords,com
Re: [MUD-Dev] Public Domain Client
, Mik Clarke
mikclrk#attglobal,net
Re[4]: [MUD-Dev] (no subject)
, Travis Casey
efindel#io,com
Re[2]: [MUD-Dev] Depth of realism
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Depth of realism
, Wendy Winkler
dionyza#peace,tbcnet.com
Re: [MUD-Dev] Depth of realism
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Public Domain Client
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] (no subject)
, Mik Clarke
mikclrk#attglobal,net
Mon 22 Nov 1999, 23:02 GMT
Re: [MUD-Dev] Depth of realism
, Marian Griffith
gryphon#iaehv,nl
Re: Re[2]: [MUD-Dev] (no subject)
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Public Domain Client
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
Re: [MUD-Dev] Public Domain Client
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Admins as Mortals twist
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Languages for MUD drivers
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] (no subject)
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: MUD-Dev request rejected
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Admins as Mortals twist
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] about MOO
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Admins as Mortals twist
, Dundee
SkeptAck#antisocial,com
Re: Re[2]: [MUD-Dev] Public Domain Client
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
Re: Re[2]: [MUD-Dev] (no subject)
, Dan Shiovitz
dans#drizzle,com
Re: [MUD-Dev] Admins as Mortals twist
, Darren Henderson
darren#jasper,somtel.com
Re: [MUD-Dev] Depth of realism
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] about MOO
, Andru Luvisi
luvisi#andru,sonoma.edu
Re[2]: [MUD-Dev] Admins as Mortals twist
, Jeremy Music
rezo#lords,com
Re[2]: [MUD-Dev] Public Domain Client
, Jeremy Music
rezo#lords,com
Re: [MUD-Dev] Admins as Mortals twist
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Admins as Mortals twist
, Matthew Mihaly
diablo#best,com
Sun 21 Nov 1999, 22:18 GMT
Re[2]: [MUD-Dev] (no subject)
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Public Domain Client
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Admins as Mortals twist
, Darren Henderson
darren#jasper,somtel.com
Re: [MUD-Dev] Languages for MUD drivers
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Re: [MUD-Dev] Depth of realism
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Re: [MUD-Dev] Depth of realism
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] about MOO
, Dan Root
dar#thekeep,org
[MUD-Dev] Public Domain Client
, Ian Macintosh
iman#issystems,co.nz
[MUD-Dev] Re: about MOO
, Gevan
shanos#es,co.nz
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Admins as Mortals twist
, Ryan P.
ixiterra#microworld,com
Re: [MUD-Dev] about MOO
, bruce
bruce#puremagic,com
Re: [MUD-Dev] (no subject)
, Jon A. Lambert
jlsysinc#ix,netcom.com
Sat 20 Nov 1999, 03:18 GMT
Re: [MUD-Dev] about MOO
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] about MOO
, maddog
maddog#best,com
[MUD-Dev] (no subject)
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: [MUD-Dev] about MOO
, Dan Root
dar#thekeep,org
Re: [MUD-Dev] Mud hosting services
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Depth of realism
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] about MOO
, Joey Hess
joey#kitenet,net
Re: [MUD-Dev] Languages for MUD drivers
, Laurent Bossavit
bossavit#cybercable,fr
Re: [MUD-Dev] about MOO
, Joey Hess
joey#kitenet,net
Fri 19 Nov 1999, 23:37 GMT
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Mud hosting services
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Re: Player statistics calculation
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] about MOO
, Laurent Bossavit
bossavit#cybercable,fr
Re: [MUD-Dev] Mud hosting services
, gunderwood
gunderwood#donet,com
RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] about MOO
, Dan Root
dar#thekeep,org
Re: [MUD-Dev] Re: Player statistics calculation
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] about MOO
, Andru Luvisi
luvisi#andru,sonoma.edu
RE: [MUD-Dev] Admins as Mortals
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] Admins as Mortals
, Travis S. Casey
efindel#io,com
RE: [MUD-Dev] Mud hosting services
, Ian Macintosh
iman#issystems,co.nz
[MUD-Dev] about MOO
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] (no subject)
, Michael Seifert
ms#pentia,dk
Re: [MUD-Dev] code base inquiry
, Travis S. Casey
efindel#io,com
RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] Depth of realism
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Player statistics calculation
, B. Schulte
bs#hamburg,roses.de
Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, David Bennett
ddt#discworld,imaginary.com
Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] code base inquiry
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] code base inquiry
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Admins as Mortals
, J C Lawrence
claw#cp,net
Thu 18 Nov 1999, 22:57 GMT
Re: [MUD-Dev] code base inquiry
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, J C Lawrence
claw#cp,net
Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Mud hosting services
, J C Lawrence
claw#cp,net
Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Depth of realism
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] code base inquiry
, Mik Clarke
mikclrk#attglobal,net
Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Depth of realism
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] code base inquiry
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Mud hosting services
, Greg Miller
gmiller#classic-games,com
Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] MUD client resources (was: Mud hosting services)
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Languages for MUD drivers
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Mud hosting services
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] MUD client resources (was: Mud hosting services)
, Bruce Mitchener, Jr.
bruce#puremagic,com
[MUD-Dev] Muq V -1.46.0 release (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Admin: Attribute your quotes
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] code base inquiry
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] code base inquiry
, Caliban Tiresias Darklock
caliban#darklock,com
RE: [MUD-Dev] Languages for MUD drivers
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Mud hosting services
, AR Schleicher
ars#iag,net
RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Koster, Raph
rkoster#origin,ea.com
RE: [MUD-Dev] Depth of realism
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] Depth of realism
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, Marc Bowden
ryumo#merit,edu
Re: Player statistics calculation (Was: Re: [MUD-Dev] code baseinquiry)
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] Languages for MUD drivers
, Cynbe ru Taren
cynbe#muq,org
RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Ian Macintosh
iman#issystems,co.nz
Re[2]: [MUD-Dev] code base inquiry
, Travis Casey
efindel#io,com
RE: [MUD-Dev] Languages for MUD drivers
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] code base inquiry
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] code base inquiry
, Ben Greear
greear#cyberhighway,net
RE: [MUD-Dev] Languages for MUD drivers
, Cynbe ru Taren
cynbe#muq,org
[MUD-Dev] Depth of realism
, Joe Kingry
jkingry#uwaterloo,ca
Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)
, Petri Virkkula
pvirkkul#iki,fi
Re: [MUD-Dev] Languages for MUD drivers
, Cynbe ru Taren
cynbe#muq,org
[MUD-Dev] Languages for MUD drivers
, Petri Virkkula
pvirkkul#iki,fi
[MUD-Dev] Urban Desire
, claw
claw#kanga,nu
Re: [MUD-Dev] code base inquiry
, Jeremy Noetzelman
jjn#peoplelink,com
Re: [MUD-Dev] code base inquiry
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re[2]: [MUD-Dev] code base inquiry
, Travis Casey
efindel#io,com
Re: [MUD-Dev] code base inquiry
, Lars Duening
lars#bearnip,com
Re: [MUD-Dev] Admins as Mortals
, PartyG2816
PartyG2816#aol,com
Re: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] code base inquiry
, jerry
jerry#cc588591-b,twsn1.md.home.com
Re: [MUD-Dev] code base inquiry
, Laurel Fan
lf25+@andrew.cmu.edu
Re: [MUD-Dev] Languages for MUD drivers
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] code base inquiry
, Joey Hess
joey#kitenet,net
Re: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)
, Bruce Mitchener, Jr.
bruce#puremagic,com
Wed 17 Nov 1999, 23:48 GMT
RE: [MUD-Dev] Languages for MUD drivers
, Ian Macintosh
iman#issystems,co.nz
RE: [MUD-Dev] code base inquiry
, Adam Wiggins
adam#angel,com
RE: [MUD-Dev] Admins as Mortals
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Random numbers (was: Physics)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] code base inquiry
, Matthew D. Fuller
fullermd#futuresouth,com
Re: [MUD-Dev] code base inquiry
, Matthew D. Fuller
fullermd#futuresouth,com
Re: [MUD-Dev] New FAQ moderator
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, Laurent Bossavit
laurent#netdive,com
Re: [MUD-Dev] code base inquiry
, Adam Wiggins
adam#angel,com
RE: [MUD-Dev] code base inquiry
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re[2]: [MUD-Dev] code base inquiry
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
, Wendy Winkler
dionyza#peace,tbcnet.com
Re: [MUD-Dev] Admins as Mortals
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] Languages for MUD drivers
, Laurent Bossavit
bossavit#cybercable,fr
Re: [MUD-Dev] code base inquiry
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Admins as Mortals
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] Admins as Mortals
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] code base inquiry
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] Languages for MUD drivers
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] code base inquiry
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] code base inquiry
, Andru Luvisi
luvisi#andru,sonoma.edu
Re: [MUD-Dev] code base inquiry
, Andru Luvisi
luvisi#andru,sonoma.edu
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
, rnicoll
rnicoll#respc-jrn,res.st-andrews.ac.uk
Re: [MUD-Dev] Admins as Mortals
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Admins as Mortals
, Holly Sommer
hsommer#micro,ti.com
RE: [MUD-Dev] Sony's EverQuest Admits Using Diku
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] code base inquiry
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: [MUD-Dev] code base inquiry
, Travis S. Casey
efindel#io,com
[MUD-Dev] Sony's EverQuest Admits Using Diku
, Locke
theisles#mugs,net
Re: [MUD-Dev] code base inquiry
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] code base inquiry
, Andru Luvisi
luvisi#andru,sonoma.edu
RE: [MUD-Dev] Languages for MUD drivers
, Ian Macintosh
iman#issystems,co.nz
RE: [MUD-Dev] code base inquiry
, Ian Macintosh
iman#issystems,co.nz
Re: [MUD-Dev] code base inquiry
, Travis S. Casey
efindel#io,com
[MUD-Dev] Admins as Mortals
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] code base inquiry
, Colin Coghill
C.Coghill#auckland,ac.nz
Re: [MUD-Dev] code base inquiry
, Ben Greear
greear#cyberhighway,net
Re: [MUD-Dev] code base inquiry
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] code base inquiry
, Caliban Tiresias Darklock
caliban#darklock,com
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] code base inquiry
, Lars Duening
lars#bearnip,com
Re: [MUD-Dev] code base inquiry
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] code base inquiry
, Robert Green
mooncrow#lava,net
Tue 16 Nov 1999, 23:05 GMT
Re: [MUD-Dev] code base inquiry
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Mud hosting services
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] Mud hosting services
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Mud hosting services
, Mik Clarke
mikclrk#attglobal,net
Re: [MUD-Dev] code base inquiry
, Mik Clarke
mikclrk#attglobal,net
[MUD-Dev] Matrix
, Laurent Bossavit
laurent#netdive,com
[MUD-Dev] Mud hosting services
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] Languages for MUD drivers
, bruce
bruce#puremagic,com
Re: [MUD-Dev] code base inquiry
, Ilya, Game Commandos
Ilya#gamecommandos,com
[MUD-Dev] Library news
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Languages for MUD drivers
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] Languages for MUD drivers
, Joey Hess
joey#kitenet,net
Re: [MUD-Dev] code base inquiry
, Andru Luvisi
luvisi#andru,sonoma.edu
Re: [MUD-Dev] code base inquiry
, Matthew Mihaly
diablo#best,com
[MUD-Dev] Languages for MUD drivers
, Laurent Bossavit
laurent#netdive,com
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Balthazaar/BalthMURP
balthmurp#mediaone,net
Re: [MUD-Dev] code base inquiry
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] code base inquiry
, Philip Loguinov -- Draymoor
fibhufky#erols,com
[MUD-Dev] code base inquiry
, Ilya, Game Commandos
Ilya#gamecommandos,com
[MUD-Dev] MudWords.com
, J C Lawrence
claw#cp,net
Mon 15 Nov 1999, 20:45 GMT
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] Random numbers (was: Physics)
, Eli Stevens (Grey)
ens017#mizzou,edu
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Balthazaar/BalthMURP
balthmurp#mediaone,net
[MUD-Dev] New FAQ moderator
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] players who "take away from the game"
, Quzah
quzah#hotmail,com
[MUD-Dev] Mud Dev FAQ
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Language Independence Article.
, Chris Turner
christ#rd,bbc.co.uk
RE: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Holly Sommer
hsommer#micro,ti.com
Sat 13 Nov 1999, 18:06 GMT
Re: [MUD-Dev] players who "take away from the game"
, Ronan Farrell
rfarrell#sslinc,com
Re: [MUD-Dev] Neverwinter Nights
, S. Patrick Gallaty
choke#sirius,com
Re: [MUD-Dev] players who "take away from the game"
, Quzah
quzah#hotmail,com
[MUD-Dev] GEL -- A New Approach to Online Interactive 3D
, claw
claw#kanga,nu
Fri 12 Nov 1999, 23:52 GMT
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Ilya, Game Commandos
Ilya#gamecommandos,com
Re: [MUD-Dev] players who "take away from the game"
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" )
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] players who "take away from the game"
, Philip Loguinov -- Draymoor
fibhufky#erols,com
RE: [MUD-Dev] players who "take away from the game"
, Charles Hughes
charles.hughes#bigfoot,com
RE: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Matthew Mihaly
diablo#best,com
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Mik Clarke
mikclrk#attglobal,net
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Miroslav Silovic
silovic#zesoi,fer.hr
RE: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] ColdC/ColdCore
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] players who "take away from the game"
, Quzah
quzah#hotmail,com
RE: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Charles Hughes
charles.hughes#bigfoot,com
[MUD-Dev] ColdC/ColdCore
, Zelnar
Zelnar#gscyclone,com
RE: [MUD-Dev] MySQL as a MUD.
, Ian Macintosh
iman#issystems,co.nz
Thu 11 Nov 1999, 23:49 GMT
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] MySQL as a MUD.
, J C Lawrence
claw#cp,net
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
, Holly Sommer
hsommer#micro,ti.com
bugs (was RE: [MUD-Dev] players who "take away from the game")
, Sellers, Michael
MSellers#maxis,com
Re: System Security (was: Re: [MUD-Dev] players who "take away from the game")
, Cynbe ru Taren
cynbe#muq,org
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] players who "take away from the game"
, Adam Wiggins
adam#angel,com
Re: System Security (was: Re: [MUD-Dev] players who "take away from the game")
, Bruce Mitchener, Jr.
bruce#puremagic,com
Re: [MUD-Dev] players who "take away from the game"
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: System Security (was: Re: [MUD-Dev] players who "take away from the game")
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] MySQL as a MUD.
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Spatial datastructures and their application (Was Re:Hilbert Curves)
, Brandon J. Rickman
ashes#pc4,zennet.com
Re: [MUD-Dev] Neverwinter Nights
, Dundee
SkeptAck#antisocial,com
Re: [MUD-Dev] MySQL as a MUD.
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] associate producer/designer openings, and others: Maxis/EA
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Costikyan's new report on online gaming
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Neverwinter Nights
, Koster, Raph
rkoster#origin,ea.com
Re: System Security (was: Re: [MUD-Dev] players who "take away from the game")
, cg
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] MySQL as a MUD.
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] players who "take away from the game"
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] players who "take away from the game"
, Ola Fosheim Grøstad
olag#ifi,uio.no
META: System Security (was: Re: [MUD-Dev] players who "take away from the game")
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] Costikyan's new report on online gaming
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] players who "take away from the game"
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] players who "take away from the game"
, Jon A. Lambert
jlsysinc#ix,netcom.com
Wed 10 Nov 1999, 23:30 GMT
System Security (was: Re: [MUD-Dev] players who "take away from the game")
, Eli Stevens (Grey)
ens017#mizzou,edu
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
[MUD-Dev] RE: Oh dear (fwd)
, J C Lawrence
claw#cp,net
[MUD-Dev] Costikyan's new report on online gaming
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] players who "take away from the game"
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] players who "take away from the game"
, Koster, Raph
rkoster#origin,ea.com
RE: [MUD-Dev] players who "take away from the game"
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] players who "take away from the game"
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] players who "take away from the game"
, Adam Wiggins
adam#angel,com
Re: [MUD-Dev] players who "take away from the game"
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] IMP (Interactive Mud Protocol?)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Miroslav Silovic
silovic#zesoi,fer.hr
RE: [MUD-Dev] players who "take away from the game"
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] players who "take away from the game"
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] weather
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] players who "take away from the game"
, Greg Miller
gmiller#classic-games,com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] weather
, Martin Keegan
martin#camelot,cyburbia.net.au
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] players who "take away from the game"
, Balthazaar/BalthMURP
balthmurp#mediaone,net
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Tue 09 Nov 1999, 21:42 GMT
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] players who "take away from the game"
, Holly Sommer
hsommer#micro,ti.com
RE: [MUD-Dev] players who "take away from the game"
, Koster, Raph
rkoster#origin,ea.com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] players who "take away from the game"
, Holly Sommer
hsommer#micro,ti.com
Re: [MUD-Dev] players who "take away from the game"
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] players who "take away from the game"
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
Re: [MUD-Dev] players who "take away from the game"
, J C Lawrence
claw#cp,net
Mon 08 Nov 1999, 21:52 GMT
[MUD-Dev] Re: [Lib] ADMIN: Library goof
, J C Lawrence
claw#cp,net
[MUD-Dev] IMP (Interactive Mud Protocol?)
, Philip Loguinov -- Draymoor
fibhufky#erols,com
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] players who "take away from the game"
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] players who "take away from the game"
, Daniel James
dan#thecan,org
Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Ola Fosheim Grøstad
olag#ifi,uio.no
RE: [MUD-Dev] players who "take away from the game"
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] players who "take away from the game"
, Marc Bowden
ryumo#merit,edu
RE: [MUD-Dev] players who "take away from the game"
, msew
msew#trilogy,com
[MUD-Dev] History of Online Gaming, part III
, Koster, Raph
rkoster#origin,ea.com
Sat 06 Nov 1999, 01:01 GMT
Re: [MUD-Dev] players who "take away from the game"
, Matthew Mihaly
diablo#best,com
RE: [MUD-Dev] players who "take away from the game"
, Koster, Raph
rkoster#origin,ea.com
Fri 05 Nov 1999, 23:46 GMT
[MUD-Dev] players who "take away from the game"
, msew
msew#trilogy,com
[MUD-Dev] ADMIN: Library goof
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] Majik (Was Re: Hilbert Curves)
, Owen
owend#obscure,org
RE: [MUD-Dev] Spatial datastructures and their application (Was R e: Hilbert Curves)
, Owen
owend#obscure,org
[MUD-Dev] Scripting in java... (was Momoko)
, Owen
owend#obscure,org
[MUD-Dev] Server: Momoko
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)
, Lo, Kam
LoK#logica,com
[MUD-Dev] A simpl