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[MUD-Dev] Collecting ideas for a MUD server... (fwd)
Wesley: I crossed your post to MUD-Dev for further comment.
------- Forwarded Message
From: "Wesley W. Terpstra" <terpstra#iota,dhs.org>
Newsgroups: rec.games.mud.admin
Subject: Collecting ideas for a MUD server...
Date: Tue, 21 Dec 1999 11:35:13 +0000
Some friends and I were thinking about writing a new MUD server from
scratch and I thought it would be wise to collect information from
people who have been running&coding them. :-)
Our plans (at present) are to make a compiler/interpreter for a custom
OO language and build the actual MUD completely in this language. As I
understand it, MOO already takes this approach. What I would like to
gather is a list of features that people consider essential to a MUD
programming language.
I also wanted to know of what MUDs currently implement any of the
following: multithreading, guis, exploiting client processors, pgp
certificates about players so their characters can move from one server
to another w/o the two servers ever talking directly.
Thanks alot.
- ---
E-mail: terpstra#interchange,ubc.ca Host: iota.dhs.org
PGP key: hkp://wwwkeys.us.pgp.net/terpstra#interchange,ubc.ca
http://www.iota.dhs.org/pgp-keys/terpstra.pgp
------- End of Forwarded Message
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Job Openings - Mud Engineering,
Christopher Allen ChristopherA@Skotos.net, Thu 23 Dec 1999, 01:53 GMT
- [MUD-Dev] re: Originality/Points of Reference,
Ian Klimon, Esq. ian@aephirsden.com, Wed 22 Dec 1999, 18:57 GMT
- [MUD-Dev] Re: Collecting ideas for a MUD server... (fwd),
J C Lawrence claw@cp.net, Wed 22 Dec 1999, 00:47 GMT
- [MUD-Dev] Collecting ideas for a MUD server... (fwd),
J C Lawrence claw@cp.net, Wed 22 Dec 1999, 00:46 GMT
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