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From: "Richard Ross" <rross#rross,eurobell.co.uk>
[q]This has probably been asked before but I currently lack
the facilities to
check... Are there any -truely- original MUDs out there? or do players need points of reference like familiar races/classes, recognisable societies/governments etc?[/q] What is truly original though? And what is
derivative? The multiplayer roleplaying experience that I am working on
has your basic elves, dwarves, but we also have Girah, Manx, Naehum, Occian,
Phiss, Viricar and Wohend. Of course, giving something a new name isn't
always a stroke of genius either, our Wohen are your basic dog/wolf
people. On the profession side of things, we have your basic Bard, Cleric,
Druid, Monk, Ranger, Rogue, Warrior and Wizard, but we also have an Archon and
an Eclectic. The Archon is a psionicist of a sort, while the Eclectic is a
jack of all trades.
My point is that while we may have a new take on our basic
professions, and even some unusual (or perhaps, just less common) professions, I
can't really say that we've got a profession that is uniquely original (our
Eclectic comes close ;) For our races, the Naehum and Occian I would
consider fairly original, but out of twenty possible player races...on the
originality scale, where does two put you? On the other hand, our elves
are the progeny of a race of humans and sylvani that bred in the distant
past, which I believe is a nice original twist on the basic take on
elves.
I think part of the reason that you will always see an elf (or
dwarf or whatever) is the familiarity factor. People want to play in an
environment that is fun and challenging, but they also want some sort of basis
from which they can leap off into their fantasy world. Elves (again using
them as a generic substitute) serve that purpose. So in the end, I think
you answered your question with what I believe to be the reason
why.
ian
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- [MUD-Dev] Job Openings - Mud Engineering, Christopher Allen ChristopherA#Skotos,net, Thu 23 Dec 1999, 01:53 GMT
- [MUD-Dev] re: Originality/Points of Reference, Ian Klimon, Esq. ian#aephirsden,com, Wed 22 Dec 1999, 18:57 GMT
- [MUD-Dev] Re: Collecting ideas for a MUD server... (fwd), J C Lawrence claw#cp,net, Wed 22 Dec 1999, 00:47 GMT
- [MUD-Dev] Collecting ideas for a MUD server... (fwd), J C Lawrence claw#cp,net, Wed 22 Dec 1999, 00:46 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd), Justin Rogers justin#mlstoday,com, Wed 22 Dec 1999, 01:29 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd), Rahul Sinha rsinha#glue,umd.edu, Wed 22 Dec 1999, 20:56 GMT