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Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)



Rahul Sinha wrote:
> what I meant by interface agnostic is that the game can be played either
> via text client or gui, but I guess you want gui...

That can be rather tough to do. An example, not specifically related to
the project under discussion: If you have a 3D action-oriented combat
interface, how do you provide a text equivalent without being unfair to
users of one interface or the other?

> you _can_ make it cross platform, GL is cross platofrm, the only platform
> dependant part is the DirectX stuff (iow the screen grabber) but that is
> not too hard to duplicate (directx for windows, DRI for Xwindows, and the
> equivalent that I am sure exists for BeOS and Macs)

Once SDL supports 3D, it'll be a rather nice cross-platform multimedia
API, without the need to learn to read COM.
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