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Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
Rahul Sinha wrote:
> what I meant by interface agnostic is that the game can be played either
> via text client or gui, but I guess you want gui...
That can be rather tough to do. An example, not specifically related to
the project under discussion: If you have a 3D action-oriented combat
interface, how do you provide a text equivalent without being unfair to
users of one interface or the other?
> you _can_ make it cross platform, GL is cross platofrm, the only platform
> dependant part is the DirectX stuff (iow the screen grabber) but that is
> not too hard to duplicate (directx for windows, DRI for Xwindows, and the
> equivalent that I am sure exists for BeOS and Macs)
Once SDL supports 3D, it'll be a rather nice cross-platform multimedia
API, without the need to learn to read COM.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd), (continued)
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Rahul Sinha rsinha#glue,umd.edu, Thu 23 Dec 1999, 05:36 GMT
- [MUD-Dev] PGP player certificates (was: collecting ideas...),
Wesley W. Terpstra terpstra#iota,dhs.org, Thu 23 Dec 1999, 05:39 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
J C Lawrence claw#kanga,nu, Thu 23 Dec 1999, 07:50 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Greg Miller gmiller#classic-games,com, Thu 23 Dec 1999, 17:00 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Rahul Sinha rsinha#glue,umd.edu, Thu 23 Dec 1999, 20:50 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 23 Dec 1999, 23:44 GMT
- [MUD-Dev] Classes and Races and more (a BIG list) (fwd),
J C Lawrence claw#cp,net, Tue 21 Dec 1999, 01:24 GMT
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