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Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)



On Thu, 23 Dec 1999 04:11:57 -0500 (EST) 
Rahul Sinha <rsinha#glue,umd.edu> wrote:

> The threads process queued commands coming from players, then
> block until the next tick strikes.

Why tick based?  Why have any sort of fixed polling loop?

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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