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Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
On Thu, 23 Dec 1999 04:11:57 -0500 (EST)
Rahul Sinha <rsinha#glue,umd.edu> wrote:
> The threads process queued commands coming from players, then
> block until the next tick strikes.
Why tick based? Why have any sort of fixed polling loop?
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd), (continued)
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Rahul Sinha rsinha#glue,umd.edu, Thu 23 Dec 1999, 05:36 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
Christopher Kohnert cjkohner#brain,uccs.edu, Thu 23 Dec 1999, 07:34 GMT
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd),
J C Lawrence claw#kanga,nu, Thu 23 Dec 1999, 07:38 GMT
- [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...),
Wesley W. Terpstra terpstra#iota,dhs.org, Thu 23 Dec 1999, 17:00 GMT
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