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Re: [MUD-Dev] Embedded languages, object persistance... ack.



Joe Kingry wrote:

> I've been trying to figure this out lately. At first glance I
> generally thought I knew what it was about, but now I'm not so
> sure. 

I guess that's why people on this list still spend some (though 
definitely most) of their time discussing server ideas. The task of 
writing the "perfect" M* server starts to be daunting as soon as you 
scratch the surface even a bit, because such a beast a) would be the 
foundation for much more than on-line games, if done well, and b) 
definitely requires the convergence of multiple, far from trivial 
technologies.

Distributed systems, language design, compilation, databases, 
persistence are the ones that I think of most readily in connection 
with M* server design - your mileage may vary - and each is in and of 
itself a vast and complex field of study.

But hey, that's why this is a fun subject. ;)


-[Morendil]-
The impossible we do today; allow one week for miracles.




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