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Re: [MUD-Dev] Storing tokens with flex & bison
"Jon A. Lambert" wrote:
> That stored list would be called a pre-tokenized stream. It's how the
> old MS-Basic and C64 Basic used to save code when exiting the editor.
Sort of. Microsoft BASIC and its direct derivatives (Commodore,
AppleSoft, etc) did what amounted to a search and replace. You got a
mixture of raw text and tokens. This allowed it to get away without
doing the syntax checking of some other BASICs (Atari BASIC, for
example).
> X. I don't know offhand of any books that cover VM design in depth.
Me either. I think that's a shame.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Storing tokens with flex & bison, (continued)
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 01 Jan 2000, 19:53 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 02 Jan 2000, 01:05 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 02 Jan 2000, 18:08 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Jan 2000, 03:25 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Jan 2000, 03:25 GMT
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