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Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Nate Cain (nate#cotdom,com) spake thusly:
> This would have many advantages over other methods. The most notable of
> these would be speed. Objects would be compiled to native machine code,
> and would run directly on the processor. Also, these objects could very
> quickly and easily be loaded and unloaded as well. The objects could be
> written in any language for which there was a compiler available for the
> target OS, and could, potentially, allow objects to have access to
> system/os functions that would make objects able to do some very cool
> things.
And some very nasty things. You need to be careful about security,
at least if you have an open building model.
> This sort of system could also be implemented very easily, and could
> also very easily be multithreaded. It's a perfect use for the COM
> model, or ActiveX... if you want to go that route. :-)
Ick, say byebye to portability ;)
> Has anyone tried this sort of thing? Are there any docs/papers out
> there on how such a system might work? if no-one has done it yet, is
> anyone willing to help out? ;-)
It's been tried, a little - someone on here called Robert Brady was
working on something similar, check the archives. I'd prefer to have a
mixture myself; interpreted languages for ease of debugging, which can
then be compiled on the fly into dynamic libraries for speed.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Catalog of Compiler Construction Tools,
J C Lawrence claw#kanga,nu, Mon 03 Jan 2000, 19:35 GMT
- [MUD-Dev] EQ packet sniffer,
J C Lawrence claw#kanga,nu, Mon 03 Jan 2000, 18:12 GMT
- [MUD-Dev] Library submission notification and updates,
J C Lawrence claw#kanga,nu, Mon 03 Jan 2000, 16:40 GMT
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
Nate Cain nate#cotdom,com, Mon 03 Jan 2000, 03:24 GMT
- <Possible follow-up(s)>
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
Nate Cain nate#cotdom,com, Mon 03 Jan 2000, 03:27 GMT
- Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Jan 2000, 06:07 GMT
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