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Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Joel Dillon wrote:
> And some very nasty things. You need to be careful about security,
> at least if you have an open building model.
Bugs may be even more problematic than malicious attack. Compare the
stability of the typical lpmud to that of the typical diku--and that's
*without* builder-supplied hard code.
>
> > This sort of system could also be implemented very easily, and could
> > also very easily be multithreaded. It's a perfect use for the COM
> > model, or ActiveX... if you want to go that route. :-)
>
> Ick, say byebye to portability ;)
Not necessarily. Check out Mozilla's XPCOM system, which is available
under a nonviral license.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] EQ packet sniffer,
J C Lawrence claw#kanga,nu, Mon 03 Jan 2000, 18:12 GMT
- [MUD-Dev] Library submission notification and updates,
J C Lawrence claw#kanga,nu, Mon 03 Jan 2000, 16:40 GMT
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
Nate Cain nate#cotdom,com, Mon 03 Jan 2000, 03:24 GMT
- <Possible follow-up(s)>
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
Nate Cain nate#cotdom,com, Mon 03 Jan 2000, 03:27 GMT
- Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Jan 2000, 06:07 GMT
- [MUD-Dev] Chomsky's recursive theory of grammar,
J C Lawrence claw#kanga,nu, Sun 02 Jan 2000, 05:06 GMT
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