[MUD-Dev] Re: MUD Design doc - Combat

quzah quzah
Tue Jan 5 13:11:36 New Zealand Daylight Time 1999


-----Original Message-----
From: Caliban Tiresias Darklock <caliban at darklock.com>
Date: Tuesday, January 05, 1999 12:38 PM
Subject: [MUD-Dev] Re: MUD Design doc - Combat 


>Thought: This idea comes from MUSH. Whenever you enter a command, you get
>charged some amount of MUD-money. The person who enters more commands pays
>more to enter them. If this also scales with personal power and wealth, a
>command from the powermonger costs more than the same command from the
>newbie. What is your general reaction to this? Is this a good idea? A bad
>idea? Where are the pitfalls and problems in it?


What happens once you run out of money? Can you no longer type anything
and thus obsolete your current character? Or perhaps you automatically
gain tiny amounts of money over time, so that eventually you could get
enough money back to type another command? (Obviously abusable if so, I
could just log on and sit there while money slowly collects into a huge
fortune, at which point I could blaze away with a million inputs.)

Quzah.





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