[MUD-Dev] Re: MUD Design doc - Combat

Koster Koster
Wed Jan 6 14:30:03 New Zealand Daylight Time 1999

> -----Original Message-----
> From: James Wilson [mailto:jwilson at rochester.rr.com]
> Sent: Tuesday, January 05, 1999 7:21 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: MUD Design doc - Combat

> I'm curious - has anyone implemented a system allowing 
> variable levels of 
> combat detail ('brief-mode' vs 'verbose-mode', for instance)? 

Yes, LegendMUD has this. Telnet to mud.sig.net port 9999 to try it out.

  > fightstyle verbose
  You will now see verbose fight messages.

will give highly detailed messages with randomization, poetry, and
attack-specific details. Stuff like types of weapon against differeing
types of armor, etc etc. You can then scale down to a very brief
stock-Diku like message set that just gives "You do lotsa damage" sorts
of messages. Three tiers, I think.


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