[MUD-Dev] Re: mobile movement

Richard Woolcock KaVir at dial.pipex.com
Thu Jan 7 01:22:58 New Zealand Daylight Time 1999

Matthew Mihaly wrote:


> The other coder on Achaea and I were discussing the best way to write some
> code that would allow a mobile (or anything really) to intelligently move
> on the shortest route from room A to room B.

My mud uses route-finding through a series of blocks (10x10) of rooms.  The 
rooms each have a coordinate position within the mud, which results in pretty
fast calculations.  There are still a few problems with people trying to wade
through rivers, but the code is fairly successful.


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