[MUD-Dev] Re: Levels versus Skills, who uses them and when.

Vladimir Prelovac tomcat at galeb.etf.bg.ac.yu
Tue Jan 12 20:29:09 New Zealand Daylight Time 1999


>I use what I call "perception stat" model.  For me statistics as
>reported to the players are not absolute values, they are perceived

Do you have your own mud running somewhere JC? I'd really like to see that

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