[MUD-Dev] Re: Levels versus Skills, who uses them and when.
hsommer at micro.ti.com
Thu Jan 14 13:01:33 New Zealand Daylight Time 1999
On Wed, 13 Jan 1999, J C Lawrence wrote:
> Yes, the term I'm familiar with for this is "travel points", which
> originated on a MUD (don't know which) where rarely entered rooms
> periodically and sporadically (ie unpredictably) spawned invisible
> "travel point" objects inside themselves. There were then two
> requirements for advancing in level: sufficient XP and sufficient
> travel points. This resulted in players wanting to level actively
> searching out remote parts of the world in hope of finding/gaining
> travel points there.
Not sure if they originated it, but the first place I saw this was a few
years back at one of Owen Elmen's MUDs (probably Arturion Dynasty).
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