[MUD-Dev] Re: Levels versus Skills, who uses them and when.

Mik Clarke mikclrk at ibm.net
Thu Jan 14 22:04:51 New Zealand Daylight Time 1999

Holly Sommer wrote:
> On Wed, 13 Jan 1999, J C Lawrence wrote:
> > Yes, the term I'm familiar with for this is "travel points", which
> > originated on a MUD (don't know which) where rarely entered rooms
> > periodically and sporadically (ie unpredictably) spawned invisible
> > "travel point" objects inside themselves.  There were then two
> > requirements for advancing in level: sufficient XP and sufficient
> > travel points.  This resulted in players wanting to level actively
> > searching out remote parts of the world in hope of finding/gaining
> > travel points there.
> Not sure if they originated it, but the first place I saw this was a few
> years back at one of Owen Elmen's MUDs (probably Arturion Dynasty).

...and I remember the term from Role master, probably from the early
'80s. 1 xp for every mile of new terrain covered, doubled if through
dangerous terrain.


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