[MUD-Dev] Re: Levels versus Skills, who uses them and when.
gryphon at iaehv.nl
Fri Jan 15 21:01:10 New Zealand Daylight Time 1999
In <URL:/archives/meow?group+local.muddev> on Fri 15 Jan, J C Lawrence wrote:
> Both are good ideas. Another fillip I've long liked are failed
> spells. Currently (most MUDs) failed spells either silently fizzle
> or merely drain the resources of the caster. I'd like something
> more noticable than that:
[snipped some ways to make spell casting more .. adventurous]
> Just something to increase the risk of magic using, thus justifying
> increased cost and value of magic casters.
Holomud used to have something along these lines with some types of
magic, though not for all spells, only for some exceptionally power-
full ones, if I remember correctly. I can not remember how well it
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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