[MUD-Dev] Re: combat
Tue Jan 26 21:27:08 New Zealand Daylight Time 1999
From: Ben Greear <greear at cyberhighway.net>
Subject: [MUD-Dev] Re: combat
>Holly Sommer wrote:
>> On Mon, 25 Jan 1999 diablo at best.com wrote:
>> > With all due respect, your paragraph illustrates one of my major
>> > complaints with combat on virtually every mud I've ever played. Why is
>> > just doing damage so important?
>> *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
>> _subdue_ your opponent? I mean really... you don't shoot a wild horse,
>> you "break" it :)
>> Things to think about...
>Aye, but how do you keep track of how 'broken' the horse is?? I'd bet
>relates closely to what most of us now use as HP :)
>Of course, the 'battle' messages would be different, and you wouldn't
>to code that nasty part that turns mobs into objects!!
>Ben, feeling a little mischievious.
Personally, I want to add immortality to a mud. Not "I'm an IMM, I'm the
boss of this mud!" type of immortality, but rather, more of a curse. Sure,
you may be immortal, but how long does it take your body to heal after I
beat the hell out of you so you are reduced to pulp? Imagine healing up
from -50000 hitpoints, being unable to move, look, or do anything. I
wonder how great they would think immortality was once I got done with
them... maybe I'm just twisted, but I though it would be an interesting
thing to add *grin*. Now add in limb based combat with the chance to
You see the limbless elf Boffo lying here, writhing in pain.
You recall Boffo was once a great explorer, who discovered the
fountain of youth. Boffo the immortal has no arms and legs, and
cannot see or speak. It seem someone didn't like Boffo too much.
Shrug. Anyway, how's that for a broken horse, and no one even died!
Quzah. (Feeling a bit twisted this evening...)
More information about the MUD-Dev