[MUD-Dev] Re: quests involving players
darren at jasper.somtel.com
Fri Jan 29 11:46:50 New Zealand Daylight Time 1999
On Thu, 28 Jan 1999 diablo at best.com wrote:
> change it whenever he or she wanted, and then if other players wanted to
> do the quest, they would have to perform whatever task, answer whatever
> riddle, etc that the player-in-control sets. The advantage to this, I am
> thinking, is that it would make for a much more interesting questing
> system, and would make for more varied entertainment for the players.
I've never tried this but it sure seems like you would be opening yourself
up for a lot of potential headaches ranging from abuse of the privilage to
schedualling headaches, (ie the key player isnt on at the same time as
other players in different pats of the world).
Perhpahs if you did it in a way that generates an in game way to find the
answer the player set. That allows the clue to be changed but the player
doesnt have to be there to find out what they did...of course you lose
that dynamic you were looking for...
Darren Henderson darren at jasper.somtel.com
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