[MUD-Dev] Re: Mud reviewing
luvisi at andru.sonoma.edu
Tue Feb 2 00:14:28 New Zealand Daylight Time 1999
On Wed, 27 Jan 1999 diablo at best.com wrote:
> We keep detailed stats on our usage, and over half of it comes from
> characters who have played at least 200 hours. 25% comes from characters
> who have played at least 500 hours, and 15% comes from the hardcore
> addicts who have characters who have racked up at least 1000 hours.
I presume the 15% is part of the 25% is part of the >50%?
When you refer to your usage, are you measuring it in players or in hours
played? That is, are you saying > 50% of the hours played are played by
players who have played at least 200 hours, or are you saying > 50% of
your players have played at least 200 hours? Also, does this include
everyone who's ever played on your mud, or only the people who currently
have active characters?
It would also be interesting to know if this has any relationship to being
a pay mud. It could be that among players who have played, say, 20 to 40
hours on a completely non-pay mud, you will find many more players who
aren't yet sure if they want to keep playing for a really long time to
come than you will on a pay mud where they may have already decided long
before then whether it's worth paying for.
argh. That's not as clear as I hoped it would be. I think I'm asking if
players on a pay mud end up having to make their decision about staying or
leaving earlier than they would on a non-pay mud. If this is the case, I
would expect it to change the demographics of the mud significantly,
though I'm not entirely certain how. To me, the most likely effect would
seem to be that you would have fewer players who had been there for a
while but weren't really into the game.
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