[MUD-Dev] Re: pet peeves

Darren Henderson darren at jasper.somtel.com
Sat Feb 13 10:36:49 New Zealand Daylight Time 1999

On Sat, 13 Feb 1999 diablo at best.com wrote:

> I'm curious what it is many of you want from your admins. We don't really
> have "imps" or "immortals" or whatnot. We have Gods (Sarapis, the Logos,

I don't want this to devolve into a discussion about "levels" for the none
players, thats probably been discussed to death. No matter the system
there is someone (or multiple someones) that have ultimate control of the
game. You have decreasong levels of authority from there to the players.

I am in ultimate control of the machine, the systems and the game. People
I assign as admins I have to trust implicitly. I want them to behave in an
adult manner, act responsibly and adhere to whatever policies that I've
imposed (or ok'd). (I should point out that I'm not currently involved
with any "open" muds). In the past I've worked on muds where there were a
dozen "admin" types...most doing very little. Not a good situation. I
think we've all played on muds where the controlling bodies were
heidiously political and quarralsome. Not good either.

IMO admin teams must be small, consisting of peopel who you would not be
afraid to leave your house keys with.

I do think, where you have a commercial enterprise, that your
qualifications would likely be much different.

> but coding is just coding. It's an interchangeable function for the most
> part. You can always find new coders. Finding someone who has a
> charismatic personality and who makes mortals want to be on your game is a

Ouch. Disagree with this big time here. Good coders are neither easy to
find nor interchangable.

> much rarer find though, and a contribution like that should not be
> underestimated. If you have Gods (or immortals or whatever you call them)
> who make the world a more interesting and intense place for your mortals,
> then they are very worthy of being in that position!

I don't think your "god" equates to an "admin" type of position as I've
seen it defined. You do not need to have the keys to the place to inspire,
control, direct, encourage good role play.

Darren Henderson                              darren at jasper.somtel.com

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