[MUD-Dev] Re: pet peeves

Richard Woolcock KaVir at dial.pipex.com
Sat Feb 13 22:15:25 New Zealand Daylight Time 1999


diablo at best.com wrote:
> 

[snip]

> I don't mean to be disrespectful to coders, but coding is just coding.
> It's an interchangeable function for the most part. You can always find
> new coders. Finding someone who has a charismatic personality and who
> makes mortals want to be on your game is a much rarer find though, and
> a contribution like that should not be underestimated.

My view is completely the opposite of yours (so don't take it the wrong
way;).  I have only ever recruited three coders (since 1994), all of whom
I knew and trusted.  In every case they were promoted instantly to the 
highest level, and when one of them left he was given permission to open 
a mud of his own using the jointly created code should he wish to do so.

On the other hand, I gave up bothering with builders because they never
seemed to do anything (unfortunate luck for me, and doesn't reflect on
builders in general) and only have one regular admin, who always complains
that she doesn't feel part of the mud.  Bare in mind that I am the head 
admin as well as the main coder, so perhaps that is why I frown upon people 
who work as admin without providing anything of lasting value to the mud.

> If you have Gods (or immortals or whatever you call them) who make the
> world a more interesting and intense place for your mortals, then they
> are very worthy of being in that position!

Why would I punish a good player by giving them all the hassles of admin
duty?

[snip]

> Most of our Gods know nothing about computers. It's not really relevent to
> being a God, I think. Being a God is all about leading and motivating, not
> about being able to code or whatever.

I think that depends on your mud.  I'd rather replace the 'god' figures
with powerful players (clan leaders?).  Unless you've got hundreds of 
players, there is really no need to have lots of admin.

KaVir.




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