[MUD-Dev] Re: Influential muds

Juha Lindfors jplindfo at cc.helsinki.fi
Tue Feb 16 15:15:37 New Zealand Daylight Time 1999


At 19:48 15.2.1999 -0600, Dan Shiovitz wrote:
>On Mon, 15 Feb 1999, Koster, Raph wrote:
>> What do you think are the most important and/or
>> influential muds, and why? What contributions did they make to the state of
>> the art, or what significant muds owe a lot to them?
>
>Um. I can't speak for more than the diku scene, but let's see. I think Epic
>was the first or one of the first to have the "big city", ie, not midgaard.
>It had a bunch of other things that are considered fairly standard today; I
>think Sojourn, one of the most popular dikus around now, owes a lot to
>Epic, or at least has a very similar feel.

And similarly, I believe that Sony's new EverQuest will owe a lot to
Sojourn/Toril. Interesting how these chains form. I recall Sojourn credits
mentioning Copper code somewhere. And then there was Duris which was highly
popular descendant of Sojourn as well. 

-- Juha






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