[MUD-Dev] Theories was Re: pet peeves

Wes Connell wconnell at eden.com
Mon Feb 22 11:20:06 New Zealand Daylight Time 1999

On Fri, 19 Feb 1999, J C Lawrence wrote:

> Play testing will reveal what really happens.

That is perhaps one of the best phrases describing muds and mud
development. We all have really good ideas for muds. Yet in practice some
ideas will obviously fail and some ideas will make it. It all comes down
to actually implementing the ideas we all think up. Otherwise they stay
ideas and not laws or standards. Example: A friend and I came up with an
idea that instead of a player coming into the game as a specific race, the
will enter the game as a soul. As a soul he/she would need to possess a
mob, thus obtaining the mobs abilities, and continue playing. While this
was a really good idea, it turned out to be bad in practice (every player
would possess dragons and such). Eventually the idea died off because we
had to keep adding restrictions to the system to keep it somewhat
balanced. Pleh. Rambling again. Keep coming up with the neato ideas and
keep implementing them. =] 

wconnell at eden.com
There was a young poet named Dan,
Whose poetry never would scan.
	When told this was so,
	He said, "Yes, I know.

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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